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PROJECTOS: ARGÉLIA

NOVA CIDADE NA ARGÉLIA | Projecto dos LOTES  I e II  (1ª fase – junto ao lago a Oeste)

 AUTOR:  Arqº João Paciência

Paisagismo: Professor Caldeira Cabral

900 fogos + Clínica de Saúde + Escola Primária I + Escola Primária II + Liceu

+ Mercado Coberto + Piscinas Cobertas

(Em baixo foto do plano geral para uma Nova Cidade Argelina: autoria de Gabinete Sul-Coreano)

BOUGHEZOUL 03

LOTES I e II

ProEXR File Description =Attributes= cameraAperture (float): 36.000000 cameraFNumber (float): 2.400000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 24.000000 cameraFov (float): 73.739792 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 200.000000 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 1919, 816] displayWindow (box2i): [0, 0, 1919, 816] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (float) AmbOcc.B (float) AmbOcc.G (float) AmbOcc.R (float) B (float) DirtMap_Tiled.B (float) DirtMap_Tiled.G (float) DirtMap_Tiled.R (float) G (float) MMA.B (float) MMA.G (float) MMA.R (float) MMB.B (float) MMB.G (float) MMB.R (float) MMC.B (float) MMC.G (float) MMC.R (float) MMD.B (float) MMD.G (float) MMD.R (float) MME.B (float) MME.G (float) MME.R (float) MMF.B (float) MMF.G (float) MMF.R (float) R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayRawGlobalIllumination.B (float) VRayRawGlobalIllumination.G (float) VRayRawGlobalIllumination.R (float) VRayRawLighting.B (float) VRayRawLighting.G (float) VRayRawLighting.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayRawRefraction.B (float) VRayRawRefraction.G (float) VRayRawRefraction.R (float) VRayRawShadow.B (float) VRayRawShadow.G (float) VRayRawShadow.R (float) VRayReflectionFilter.B (float) VRayReflectionFilter.G (float) VRayReflectionFilter.R (float) VRayRefractionFilter.B (float) VRayRefractionFilter.G (float) VRayRefractionFilter.R (float) VRaySelfIllumination.B (float) VRaySelfIllumination.G (float) VRaySelfIllumination.R (float) VRayShadows.B (float) VRayShadows.G (float) VRayShadows.R (float) Z (float)

ProEXR File Description =Attributes= cameraAperture (float): 36.000000 cameraFarClip (float): 1000.000000 cameraFarRange (float): 1000.000000 cameraFov (float): 77.065804 cameraNearClip (float): 1.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 200.000000 cameraTransform (m44f) channels (chlist) compression (compression): None dataWindow (box2i): [0, 0, 2399, 1021] displayWindow (box2i): [0, 0, 2399, 1021] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (float) B (float) G (float) R (float)